Featured Indie Game
Valfaris
By Yorch la Torch
Valfaris is heavy metal in videogame form. Envisioned and developed by famed artist Andrew Gilmour, along with the team behind Unit Awards finalist, Slain: Back From Hell, Valfaris is a stunning, loud, and brutal gaming experience.
The story takes place in an exotic and mysterious universe where the fortress of Valfaris has suddenly reappeared in the orbit around a dying sun. The citadel, once grandiose and mighty, has now been corrupted by a terrible darkness. You play as Therion, one of Valfaris bravest sons, wielding an energy sword on one hand, and an arcane plasma pistol on the other with the sole goal of eradicating Valfaris' corruption.
The game is 2D action-platforming at its finest. Think Contra meets Metal Slug meets Mega Man meets Earthworm Jim, with the extra topping of using the sword as a melee weapon. The animations are memorable. Some of them even feature spasms and walking legs detached from their body after slashing an enemy. The lighting effects from Therion's weapon and the environment make the entire setting come to life. This whole sensorial overload is crowned by the game's soundtrack, composed by famed guitarist Curt Victor Bryant
In an indie landscape that tends to opt for metroidvanias and roguelites, Valfaris distills the essence of 2D action-platformers by providing solid shooting, melee and shield mechanics. It also introduces a uniquely interesting risk-reward system based on a resource called Resurrection Idols. Throughout each stage, you will find Resurrection Idols that you can consume to activate checkpoints or upgrading weapons. However, keeping Resurrection Idols increase both your health and energy levels. The game prompts you to consider each decision, elevating gameplay to a sophisticated cerebral experience.
Energy is consumed to activate your shield, or use your secondary weapon. It can easily be replenished slaying enemies, who will drop energy orbs every time you use your melee attack. You can regain health by consuming palpitating hearts occasionally dropped after defeating a minor boss or a fighting section.
Valfaris levels are beautifully designed, showing two or three background layers that add depth to parallax and scrolling effects. The camera shakes when enemies drop bombs, and you can see Therion's face lit when shooting and using his shield. This all means the environmental effects play in a league of their own. Levels may feature closed sections where you need to eliminate every enemy before the game allows you to continue.
What about boss fights? I won't spoil anything. They're incredible both in artistic and gameplay terms.
What else can I type in this review?
I'll just be mindful of your time so you can buy and play Valfaris NOW.